I found a few of my old notes and here are a couple of little gems:
Simple campaign:
Tech Level | Cost | Notes | |
I | 1 | 2,000 | |
II | 3 | 2,500 | |
III | 7 | 4,000 | Base |
IV | 10 | 1,000 | |
V | 10 | 6,000 | Base |
What we did was allow you to use the money in the next round to repair ships from the previous round and build new ships. We used the 10% discount for mass building.
Here are a few of the ships:
Escorts
Algiers, Biskra, Casablanca, Dakhla
ES - SSAHIIRIIII
Fast, Distance attacker, but vulnerable
Corvettes
Minsk, Kirov, Yortu, Lodz
CT - SSAHIIRIIRII
Fast, Distance attacker, but vulnerable
Unnamed
CT - SSSAAGIRIII
All around combination ship
Frigates
Alexandria
FG - SSSAAHIIFFII
Experimental Force Beam Ship
Unnamed
FG - SSSSAAA(R)IRIII
The first ship using the "module" campaign rules
Light Cruisers
Bangkok
CL - SSSSAAAH(R)(R)T(R)II(R)IIII
I liked fast ships with missile launchers, what can I say? Also, the only non-TL1 ship so far
Unnamed
CL - SSSSSSSSAAAAAA(G)RI(L)I(L)II
Another slower, heavily armored ship. I wonder which one would do better?
Here are a few that used Starfire II. They were a fleet:
Escort
Draco, Elba
ES - SSAHIIIGIII
Destroyer
Bodhisattva, Clarissa
D - SSSSS AAAAA HIFIF DiIIII
Carrier
Atlantis
CV - Sx20 Ax15 HVVVV HVVVV HVVVV HVVCDi ILTIDi M4IDiIII
Fighters
Red, Green and Blue Squadrons
Each Squad Leader - (L)
5 Members - (G) or (R)