A multi-generational gaming experience!

7/22/2011

Orane LaBonaventure

Here's a Savage Worlds Deadlands character that's modified from the character I played to be a pregen with an advancement path.

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 Orane LaBonaventure
Attributes:
Agility d4, Smarts d6, Spirit d10, Strength d4, Vigor d6
Skills: Faith d10, Fighting d4, Guts d6, Healing d4, Intimidation d4, Notice d4, Persuasion d6, Riding d4, Stealth d4, Streetwise d4
Charisma: +2; Grit: 1; Pace: 6; Parry: 4; Toughness: 5
Hindrances: All Thumbs, Enemy (Major): Bayou Vermillion, Loyal
Edges: Attractive, Arcane Background (Miracles), Voodoo
Gear: Bowie Knife (Str+d4+1), dress blouse, work blouse, 2 pairs silk stockings, 2 pairs shoes, fancy dress, 2 skirts, chaps, bonnet, bed roll, file, hammer, hatchet, iron skillet, 2 boxes matches, mess kit, 4 days trail rations, horse, saddle, saddle bags, $19.75

Notes: On June 23-24, 1874 over ten thousand followers, both black and white, swarmed to to catch a glimpse of Marie Laveau performing her legendary St. John's Eve rites on the shores of Lake Pontchartrain. Attending this gathering with her aunt, the young mixed blood Orane LaBonaventure immediately recognized her calling in following the ways of Voodoo. An unfortunate incident involving a now deceased, over-amorous Bayou Vermillion rail boss forced Orane to leave New Orleans by way of joining a traveling show. Being the "face" of the traveling show has taught Orane many skills, although her Voodoo sensibilities still make her uncomfortable with technology. 



Orane likes to only get close enough to cast Fear on a group of adversaries (using a dried rattlesnake rattle as the focus). Barring that however, she usually takes a more supportive role, casting Deflection (a piece of armadillo skin) or Boosting Shooting/Fighting (a snake's tooth), and of course Healing (jimson/honey mixture.)

"Away! Le Grand Zombi will rain fear down upon your souls!"

Orane's Advancement path
Novice
5 xp - Conviction
10 xp - Healer
15 xp - Spirit d12
Seasoned
20 xp - Faith d12, Persuasion d8
25 xp - Charismatic
30 xp - Notice d6, Intimidation d6
35 xp - Vigor d8
Veteran
40 xp - Streetwise d6, Guts d8
45 xp - Taunt d4
50 xp - Guts d10, Taunt d6
55 xp - Strong-willed
Heroic
60 xp - Smarts d8
65 xp - Persuasion d10, Notice d8
70 xp - Guts d12, Persuasion d12
75 xp - Intimidation d10, Streetwise d8

I know I could have re-arranged things to have Taunt during chargen, but then I thought I'd leave it "instructional" (and it isn't really thematic either, she just needs the d6 for Strong-willed).

I also didn't take Snake Oil Salesman since that would have required "explanation" to take a Prof edge after chargen and I wanted to keep it vanilla.

I realize it's more skill-based, so if you want to you could swap in Holy Warrior probably in Veteran and/or Level-Headed somewhere in Heroic.

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