A multi-generational gaming experience!

7/22/2011

Orane LaBonaventure

Here's a Savage Worlds Deadlands character that's modified from the character I played to be a pregen with an advancement path.

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 Orane LaBonaventure
Attributes:
Agility d4, Smarts d6, Spirit d10, Strength d4, Vigor d6
Skills: Faith d10, Fighting d4, Guts d6, Healing d4, Intimidation d4, Notice d4, Persuasion d6, Riding d4, Stealth d4, Streetwise d4
Charisma: +2; Grit: 1; Pace: 6; Parry: 4; Toughness: 5
Hindrances: All Thumbs, Enemy (Major): Bayou Vermillion, Loyal
Edges: Attractive, Arcane Background (Miracles), Voodoo
Gear: Bowie Knife (Str+d4+1), dress blouse, work blouse, 2 pairs silk stockings, 2 pairs shoes, fancy dress, 2 skirts, chaps, bonnet, bed roll, file, hammer, hatchet, iron skillet, 2 boxes matches, mess kit, 4 days trail rations, horse, saddle, saddle bags, $19.75

Notes: On June 23-24, 1874 over ten thousand followers, both black and white, swarmed to to catch a glimpse of Marie Laveau performing her legendary St. John's Eve rites on the shores of Lake Pontchartrain. Attending this gathering with her aunt, the young mixed blood Orane LaBonaventure immediately recognized her calling in following the ways of Voodoo. An unfortunate incident involving a now deceased, over-amorous Bayou Vermillion rail boss forced Orane to leave New Orleans by way of joining a traveling show. Being the "face" of the traveling show has taught Orane many skills, although her Voodoo sensibilities still make her uncomfortable with technology. 



Orane likes to only get close enough to cast Fear on a group of adversaries (using a dried rattlesnake rattle as the focus). Barring that however, she usually takes a more supportive role, casting Deflection (a piece of armadillo skin) or Boosting Shooting/Fighting (a snake's tooth), and of course Healing (jimson/honey mixture.)

"Away! Le Grand Zombi will rain fear down upon your souls!"

Orane's Advancement path
Novice
5 xp - Conviction
10 xp - Healer
15 xp - Spirit d12
Seasoned
20 xp - Faith d12, Persuasion d8
25 xp - Charismatic
30 xp - Notice d6, Intimidation d6
35 xp - Vigor d8
Veteran
40 xp - Streetwise d6, Guts d8
45 xp - Taunt d4
50 xp - Guts d10, Taunt d6
55 xp - Strong-willed
Heroic
60 xp - Smarts d8
65 xp - Persuasion d10, Notice d8
70 xp - Guts d12, Persuasion d12
75 xp - Intimidation d10, Streetwise d8

I know I could have re-arranged things to have Taunt during chargen, but then I thought I'd leave it "instructional" (and it isn't really thematic either, she just needs the d6 for Strong-willed).

I also didn't take Snake Oil Salesman since that would have required "explanation" to take a Prof edge after chargen and I wanted to keep it vanilla.

I realize it's more skill-based, so if you want to you could swap in Holy Warrior probably in Veteran and/or Level-Headed somewhere in Heroic.

7/21/2011

Diesel

Here's another PBEM Villains and Vigilantes Character for a game that is currently on hiatus.
Every GM for V&V has their own way of doing skills, if at all, which you can see in the difference between Diesel and The Black Orchid.

Name:  Diesel
Identity: Lorenzo Batali
Sex: Male
Side: Good
Experience: 0
Level: 1
Training: Agility
Age: 27

Strength: 16 (Armor St: 26)
Endurance: 13 (Armor End: 23)
Intelligence: 33
Agility:  11
Charisma: 10

Powers/Abilities:
1. Hgt Int A (+17)
Using his Heightened Intelligence, Lorenzo built a diesel-powered set of armor
2. Device Armor B (114 AR) - Three powers
  a. Strength +10
  b. Endurance +10
  c. Double CC
3. Flame Power - Shoot from arm – PR: 2 per attempt
Finally, in one hand is a large club (not powered) which gives him a +3 to hit and a +1d6 damage. It cannot be thrown normally.
Weakness:
Special Requirement: Suit operates under normal air conditions. Can't work without oxygen or in water or in enclosed spaces, even if Lorenzo has life support.  

Weight: 170 lbs
Basic Hits: 3.4
Hit Mod Normal: (1.6)(1.4)(1.8)(1.0)=4.032
Armor Hit Mod:(2.5)(2.6)(1.8)(1.0)=11.7
Accuracy: +1 (w/ Club: +4)
Damage mod: +4 (w/ Club: +4 +1d6)

Hit Points : 14 (Armor Hit Points: 40)
Healing Rate: 0.3 (Armor Healing Rate: 0.6)
Power:  73 (Armor Power: 93)

CC: 459   (Armor CC:  3379)
Basic HtH: 1d6+4
Armor Basic HtH: 1d12+4 (wClub: 1d12+1d6+4)
Movement: 40” (Armor Movement: 60”)

Agility Mod: 0
Public Standing: -/-
Hero Points: 0


Perception:  54%
Intuition: 28%
Inventing Points: 3.3
Inventing: 99%
Origin: Unnaturally smart, creates armored suit
Legal Status: No criminal record

Skills:
1.       Area Knowledge (INT) – Empire City maps – 136%
2.       Area Knowledge (INT) – Empire City waterworks – 136%
3.       Accuracy: +1 to hit (AGL)
4.       Animal Handling (CHR) – 70%
5.       Climbing (STR+AGL/2) – (77%) 92%
6.       Computers (INT) – 136%
7.       Crime (INT) – 136%
8.       Disguise (CHR) – 70%
9.       Driving (AGL) – 70% 
10.   Electronics (INT) –  136%
11.   Explosives (INT) – 136%
12.   Fast Talk (CHR) – 70%
13.   Gambling (INT) – 136%
14.   Firearms (INT) – 136%
15.   Knowledge (INT) Business – 136%
16.   Knowledge (INT) Civics – 136%
17.   Knowledge (INT) Politics – 136%
18.   Language (INT) English – 136%
19.   Language (INT) Arabic  – 136%
20.   Language (INT) Spanish – 136%
21.   Language (INT) Italian – 136%
22.   Mechanic (INT) – 136%
23.   Navigation (INT) – 136%
24.   Observation + 30% to Perception.
25.   Profession (INT) Auto mechanic –  136%
26.   Profession (INT) Metalsmithing – 136%
27.   Science (INT) Cybernetics – 136%
28.   Science (INT) Robotics – 136%
29.   Street Wise (INT) – 136%
30.   Survival (INT) – 136%
31.   Swimming (END) – (76%) 106%

Origin/Background:
Lorenzo grew up in the working class neighborhoods of Philadelphia and moved to Empire City with his family when he was about seven. Even at this young age, Lorenzo was different, being significantly smarter than almost anybody any of them knew. In order to keep him from getting bored and getting in trouble at school, Lorenzo worked with his father at a municipal garage keeping all the dump trucks, trash trucks, buses and snow plows running. This also, however, only took about a third of the time it took other mechanics to do the job, so he learned about many other things as well, hanging out with various drivers, accompanying them on their runs. On trips such as this, he quickly picked up several new languages, learned all the city routes, both above and below ground, lots of local issues and politics as well as becoming a master mechanic. 

Lorenzo later joined his brother for a while making custom big rigs for drag strip racing, learning metallurgy and the intricacies of high performance engines. While all of this was fun, Lorenzo still felt restless and believed that he could put his mind to better use. He combined all of his knowledge and used it to build a powerful diesel-powered suit of armor and set out on a solo life of crimefighting until he was approached to join the Protectors.

Lorenzo is friendly and jovial, willing to chat with anybody from grease monkeys to professors, but he’s a little uncomfortable around ostentatious displays of wealth and what he believes it stands for. His suit of armor reflects his background, being a belching behemoth with smoke coming out the twin pipes in his back and wielding a powerful flamethrower in one hand and a big metal club in the other.

7/18/2011

The Black Orchid

This is a character I am currently playing in an online V&V game:

The Black Orchid
Secret Identity: Annie Kokuran

Age: 27
Gender: F
Height: 5'11"
Weight: 155 lbs
Level: 1
Experience Points:
As elusive and fascinating as her namesake, The Black Orchid slips among the shadows of the night, blithely shrugging off death and danger.

Super Powers and Super Skills:
1. Skill: Will Power A
2. Skill: Hgt End  A + 18
3. Darkness Control: 17.5 in radius, range of 42 in
4. Devitalization Ray: Pr 3, 3d10 Power damage, Range of 87 in
5. Regeneration (can't heal light damage): 3.2 HP per round
6. Hgt Int B +21
Weakness: Diminished Senses (-4 to attacks in broad daylight)

Statistics:
Strength: 11
Endurance: 29
Agility: 14
Intelligence: 33
Charisma: 15

Hit Points: 30
Power Points: 87

Carrying Capacity: 327.9025 lbs
Hand-to-Hand Damage: 1d6

Accuracy: +1 (Including Power Mods)
Damage Modifier: +4 (Including Power Mods)

Detect Hidden: 24
Detect Danger:  28

Reaction Modifiers: +2 from Good, -2 from Evil

Movement: Ground:  54 per turn
Healing Rate: 3.2 hit points per day

Occupation: Engineer
Security Clearance: 5
Wealth: 15

Skills:
Accounting/Finance
Martial Arts
Athletics
Medical
Awareness
Military
Book Knowledge
Business
Persuasion
Communications
Research
Engineering
Esoterica
Government/Bureaucracy
Subterfuge
Technology
Vehicle Operation
Legal
Wrestling
Luck Points: 1.5
Background:
Annie Kokuran spent most of her youth in Our Fair City, the pleasant child of an absentee father and loving mother. Even as a young child, her natural fortitude and keen mind set her apart from her friends. Focusing on her studies, she graduated at the age of 18 from Hallowed Hills University, a very expensive, very exclusive institution of higher learning. She never knew who paid for her education and she knew enough not to probe too deeply. 

Her talents were immediately recognized by the National RoboDynamics Corporation where she rapidly rose in the ranks. Annie oversaw several research programs designed to augment the capabilities of soldiers, particularly in reconnaissance and surveillance. During a demonstration of one of the new technologies, an explosion occurred, spraying all present with an experimental “stealth” chemical. Many were injured in the blast, and Annie lost her job, being cited for “negligent oversight”. Annie suffered remarkably few injuries, although she did become overly sensitive to sunlight after the accident.

At first Annie became bitter and resentful, but then used her intellect to learn more about what happened that fateful day. Over the course of a few years, she uncovered that it was clearly sabotage, and although very sophisticated, it appeared to have no particular motivation. During this time however, she discovered that everyone else who was in the blast had been systematically disappearing, through what seemed to be a carefully orchestrated series of events to minimize suspicion. Finally, in what she believed to be a result of the chemical exposure, Annie also discovered that she seemed to be able to create and control areas of darkness.

When Annie presented her findings about the sabotage, the disappearances, and the strange powers she started to manifest, it fell on deaf ears at  NRDC. Luckily for her, a representative of CHESS was visiting NRDC and took an interest in her story and had her reinstated. Annie now works officially for NRDC on “Special Programs” (nearly always CHESS-funded) but recently she has been approached by CHESS about doing some field work herself.  While training to further gain control of her darkness manipulation, Annie also discovered that she could generate and hurl bolts of pure vacuum, literally sucking the energy out of opponents in doing so.

7/12/2011

What is old school?


[Edit: I polished this up a bit and sent it over to the fine fellows at RolePlayDNA.

Go check out their blog. It's read a lot more than mine is!

4/16/2010


A starting Villains & Vigilantes character for your enjoyment

Stingray (Dr. Lagen Orhyncus)

Str: 15 End: 9 Agi: 16 Int: 28 Cha: 10
Wgt: 175 Base Hits: 4 Hit Points: 15
CC: 374 Base HTH Damage: 1d6
Accuracy: +2 Dmg: +4
Movement rate: 40”
Det Hidden: 20 Det danger: 24
Inventing Pts: 2.8 Inventing: 84%
Healing rate: 1.0 Power Points: 68

Powers:
Water Breathing A; – Water Normal
Hgt Int B +15
Octopus Psionic Device: Hgt Defense
Sailfish Device: Hgt Speed +530" +17 Initiative
Jellyfish Device: Invisibility
Electric Eel Device: Lightning Control
Special Requirement: See below

Background:
Dr. Lagen Orhynchus is a chief scientist in the Covert Engineering & Technology division (CET) of the Atlantean Counter Espionage Agency (ACEA). His primary function is to develop new tools for the agency to use in their work. Every once in a while he develops an outlandish but somewhat unreliable device. In these cases, Dr. Orhynchus seldom feels comfortable releasing them to the agency at large.

Lagen is a bit of a maverick, however, and sometimes volunteers for special or dangerous missions for CETACEA, concealing his identity and operating under the codename Stingray. He usually takes his special devices with him, disguised as simple medallions of the specific animal.
Other than his psionic device, which is reliable but requires a superhuman intelligence of 25 or greater to use, the devices Stingray carries occasionally require more effort to make them work. Each time one of the devices is used, roll a d20. On a 1, the device is acting up and Dr. Orynchus must spend 1d6 Power Points to correct it or the device doesn’t work (no power points are spent if it doesn’t.)

Here's a picture of Stingray (created using http://caradeedu.vilabol.uol.com.br/antigos/RPGQuest_omatic_beta.html)

4/01/2010

Dargon Eest

Ok so heres the backstory for my savage worlds character Dargon Eest, the drakin chosen sorcerer.

Dargon was sitting on the steps of the temple. He reviewed what his elders had told him. He unfurled his magnificent wings. They weren't quite powerful enough to fly yet, but he could at least glide a little. his mentors told him he had potential to become a sorcerer, but he had a lot of trouble developing his strength and endurance that yet another would be impossible, especially on the noisy island that he lived on. He had made up his mind to leave. 
     When he woke up, he asked the person staring at him where he was. The stranger, who revealed himself to be an ex-oak-thorn, told Dargon he beached his flying canoe on freedom isle after a particularly powerful windstorm. Later that day, the new friends fought some oak-thorns trying to invade freedom isle, and, once they were subdued, they released the prisoners, who assisted them in their crusade.


yea ok so that's it.

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  o    zzzzz

3/31/2010

Monsterpocalypse

     The game where you are giant monsters destroying cities and other monsters, Monsterpocalypse is a game where you play Godzilla, or Power Rangers, or even Cthulhu. There are currently 12 factions. the first 6 are; G.U.A.R.D. which are like giant robots, Terrasaurs, which is like Godzilla, Lords of Cthul, which are cthulhuoids, Planet Eaters, who are giant armored killer aliens, Martian Menace, which are, well, martians, and last but not least, Shadow Sun Syndicate, which are kinda like Power Rangers. the next 5 don't have quite as many figures. they are, Elemental Champions, who are elementals allied with the g.u.a.r.d. Empire of the Apes, who are monkeys and gorillas who are allied with Terrasaurs, Subterran Uprising, who are drill creatures who are allied with the Lords, Tritons, wh o are underwater monsters allied with the martians, Savage Swarm, who are fly-like demons allied with the planet eaters, and Ubercorp, who are a bunch of copies of other monsters and units, and they are allied with the syndicate.
ok if i try to explain this it's gonna suck, so if you're interested, and have 97 spare kb, then download this.

Thanks everybuggy!!!!!!

- o -
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Kendrykk and Janesca

Here is the writeup for my two Star Wars characters in our long running Clone Wars campaign.
They turned out to be a great combination and were among my favorite characters to play in recent memory.

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The Wookiee Kendrykk Bulazi grew up contentedly on Kashyykk, training from an early age to one day join the Elite Defenders, a professional group of soldier/scouts who hire out their services as bodyguards to diplomats of planets with whom they have good relations. His natural aptitude for climbing (a favorite means of escape for the defenders) and a reputation for dreadful raging were key to his acceptance in the group.

The Elite Defenders undergo rigorous physical endurance training, with the belief that most threats in their line of work will be best dispatched by through immediate initiative and decisive action. They learn to evade blasts and shake off the effects of an attack quickly if they don’t.

While Defenders are primarily melee fighters, they still train in the basic use of bowcasters, realizing the need to sometimes engage from afar. The final, crowning achievement of the Defender training, and one of its most valued, is their ability to step into harm’s way to prevent damage to their assigned charge, something Kendrykk has had to do more than once.

Kendrykk was still in training when he was assigned to The Pantor, the trade ship of Duke Alecksys Tor, along with two more experienced Wookiee Defenders. He was only two years into his service when The Pantor was attacked by an unidentified pirate ship. While defending Duke Alecksys Tor, one of the Wookiees was quickly killed and the other injured. The second was still valiantly defending the Duke when Kendrykk rushed to help. The Duke quickly dismissed him, telling Kendrykk it was more important to protect his daughter Janesca Tor, who had become Kendrykk’s friend and unofficial responsibility. He immediately complied, rushing to her room and encouraging her to leave. Kendrykk dispatched several attackers and kept Janesca from being hurt several times on the way to one of The Pantor’s starfighters. Janesca returned the favor through her adept handling of the ship, escaping the most determined of the pirate attacks.

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Early in her life, Janesca Tor realized that she would never become Duchess, being the seventh child in a family of ten. Her father, Duke Alecksys Tor of Tor Valderemo, was responsible for coordinating interplanetary trade, an important and time consuming job, as Tor Valderemo is second only to Lianna in its proximity to the Perlemian Trade Route within the Tion Sector. Not one to give up easily, Janesca, a very bright and charming girl, would often accompany her father on his sometimes lengthy journeys. Here she learned the importance of persuasiveness and the details of bureaucracy and varied galactic lore as an occasional participant in official business. Her quick mind easily picked up a number of languages, including several that are often used in trade negotiations.

Janesca lost interest in such matters, however, as her mind was always racing and her introspective nature hampered her potential career as a skilled negotiator. The operation of her father’s starship, The Pantor, provided more of a mental challenge and she soon learned its ins and outs, being a naturally gifted fighter pilot and a capable mechanic. Her insatiable curiosity for all things related to space travel and the extended trips gave her plenty of time to explore the computer systems and to gain a deep understanding of both the technology and physical scientific underpinnings of space travel.

On one of the trips with her father, however, something went terribly wrong. All she remembers of that fateful day is one of her father's personal bodyguard, the Wookiee Kendryk Bulazi, showing up at her door and telling her that he would quickly accompany her to the nearest starfighter and escape. She did so and only her amazing luck managed to keep her and the Wookiee alive as they maneuvered through a barrage of enemy fire.

The official report is that The Pantor is still missing in space, due to an astrogation malfunction and that there is still hope for finding the ship. Early on, Janesca tried to convince space officials that the attack was the reason for the disappearance, but she always ran up against the final transmissions of the ship, which described the ship system failure after successfully fending off a minor pirate attack. Janesca feels it is her destiny to find out what happened to her father and she has a hunch that it will lead to something bigger and much more serious than a simple ship malfunction to warrant such a cover-up.

3/30/2010

Xorthon's Quest

Hi everybuggy,

I thought I'd write a backstory my Wizard Xorthon. Soo here it is....

Long ago there was a mighty wizard by the name of Dorealen, who was one of the revered Starlight Mages*. One fateful day, Xorthon and his sister, Seliia were practicing the longbow when their father came stumbling in the yard. He was clutching a heavily bleeding wound in his shoulder. Xorthon and Seliia came running over and he motioned for them to stop. Then he took his hands and moved the very air around him into a cocoon. Xorthon asked his mother, a powerful druid, what was happening.
She spoke softly, "This is the starlight cocoon. One of the final steps to becoming a full starlight mage. He will remain inside until he is ready." She turned away abruptly, facing Xorthon.
"He wanted you to have this when this happened." She unwrapped a diminutive package, and placed a small vial in the young elf's hand.
"It's liquid starlight." she said, looking out into the sky. then quickly turned back to the shell which Dorealen lie within. "I'll take care of this,"
She whistled loudly, and a large reddish worm-like creature tunneled out from the ground. It's head radiated heat and magma as it surfaced. She looked at it hard, sending some sort of signal between them. The creature dug back down and this time emerged underneath the mighty wizards cocoon. Then Xorthon's mother jumped aboard a strange saddle on the thoqqua's** back.
"Continue you training Xorthon. You will one day be as powerful as you father." She spoke confidently. "Seliia, come."
The little elven girl hopped on the elemental and they rode away.
Since then Xorthon has been traveling, hoping to gain knowledge of how to become a starlight mage and where his long lost family is.
**Thoqqua, page 242 of the Monster Manual.
here's a pic


Xorthon has a half-nymph wife named Fellion and a daughter named Yaolan, who will one day also be a starlight mage.

Wow that was long. K thanks everybuggy!!!!

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3/29/2010

Elven Wisdom

Avel niemel sikki mor hiedoso welsa, op avel inorum nekra.
An elven saying that means " A sword unseen is no less sharp then a sword held openly, or one in it's sheath. It basically means, beware the unseen danger, and the danger that is present but kept in check.
Had to share that.
cya!

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